![]() So it seems that a world with many lots is more likely to introduce routing issues than a world with fewer lots. This is particularly true if cheats like the move objectcheat are used with the lot. There seems to be a general consensus that lots can cause lag. Or they will simply download many of those lots from here and other sites - and that is just a grab bag about what you will get. Someone who is building 500 lots is going to spend their time trying to fill those 500 lots, rather than working on the routing. However, the operative concept is planning the routing with care.Ī creator who builds a world with 50 lots is more likely to be more careful with the routing than a creator who builds a world with 500 lots. If there are spots that NPC's can spawn in and not move elsewhere, you will have lag. ![]() So before you go setting any limits on how many lots there can be, plan your routing and do it with care.
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